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 Changes of Spells and Feats....

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Hiddukel
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PostSubject: Changes of Spells and Feats....   Sun Dec 19, 2010 12:13 pm

I like to hear from every one including DM's of any spell or feats they like to see changed. Example Paladin lay of hands heal more or Epic dragon knight spell summon a better dragon or a different dragon or even up the DC on some spells.


Another Sample:
I like to see changed, is the DC on the Arcane Archer Death Arrow to be raised more.


Any feat or spell like to see changed post your idea's here.

Thanks


The DM Staff
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Clion Kilnor
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PostSubject: Re: Changes of Spells and Feats....   Sun Dec 19, 2010 12:20 pm

Only spell I could think of changing or would liek to see changed is the Spell Harm.

I think it should like 100 to 200 pts of damage not harm you to 1 hp. TO me that is alittle overpowering.

Most of the death spells you can save against them.
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PostSubject: Re: Changes of Spells and Feats....   Sun Dec 19, 2010 12:25 pm

well harm is basically the complete opposite of heal. heal fully heals and harm fully drains you basically but i do actually agree that harm is a huge pain in the butt. i have seen servers that made heal do 75% healing and harm do 75% harming which i think is actually a pretty good idea but thats me. anyway, i can modify most spells and feats so that is why i asked tim to post something here about that so people can express their desires basically and then we will go from there.
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Hiddukel
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PostSubject: Re: Changes of Spells and Feats....   Sun Dec 19, 2010 12:28 pm

I to would like harm to be changed so im with that one.
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PostSubject: Re: Changes of Spells and Feats....   Sun Dec 19, 2010 1:06 pm

Harm easy to avoid, it can miss since it is a touch attack and with negative enery protection or shadow shield. And lay on hands with my pally does well over 800.

Id like to see more smites per day or divine wraths per day.
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PostSubject: Re: Changes of Spells and Feats....   Mon Jul 25, 2011 12:06 am

Well, changing feats requires hak packs. Spells are easy, its just scripts and creatures. Ie, the familiars can be changed to scale with the epicness of the server to be useful by just changing them in tool set. The same goes for summons, its easily done.
As for changing feats, well, that falls under custom content. It would be easier to try and pick and choose what you would like from prc and add it in than to try and edit the feats 2da. Though there are some who are very gifted at that. Harm and heal can easily be adjusted to do 100-200 points and nothing more, if that is desired, its only changing a few variables with in the spell script itself.
I would like to see some spells changed as well, the epic dragon knight, greater ruin, hell ball. These are all epic spells, though they are far from epic in our world saddly.
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PostSubject: Re: Changes of Spells and Feats....   Mon Jul 25, 2011 6:51 am

From one who has a couple of sneakers...TRUE SEEING!..Nuff said Smile
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PostSubject: Re: Changes of Spells and Feats....   Thu Aug 04, 2011 12:02 pm

well, here is a handy script already created and bug free that will work for epic spell progression for servers which go over lvl 40, that hold epic level monsters, ie anything that requires over dc 45 ish, which is basically max for any caster type with a stat near 40+ and all the spell school focus feats.

http://nwvault.ign.com/View.php?view=Scripts.Detail&id=3029

this fixes many things, so give it a look over. Smile

~Caine
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PostSubject: Re: Changes of Spells and Feats....   Thu Aug 04, 2011 12:03 pm

And here's one for aa's for everyone.

http://nwvault.ign.com/View.php?view=Scripts.Detail&id=3450

~Caine
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Clion Kilnor
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PostSubject: Re: Changes of Spells and Feats....   Sun Aug 14, 2011 6:04 pm

I like the aa changes... Dragonbait looks here
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Hiddukel
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PostSubject: Re: Changes of Spells and Feats....   Sun Aug 14, 2011 6:20 pm

The AA scrip looks simple enough. ill give it a try.
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